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Or will steam think you are modifying files and hacking and force you to re-download the data so you have what steam thinks you should have? By dr_bowtie, September 18, 2020 in Gaming. TQ/IT's Bugfix Fanpatch and Specter's later work really made the game worth playing for a long time. Community Bugfix Compilation 037. Community Bugfix Compilation BugFix Patch; Advanced Search; Forum; Titan Quest & Immortal Throne; Gameplay; Immortal Throne Spoilers; Immortal Throne Community Bugfix Fanpatch Version 1.17a. Stygian Lurker quest reward can now be regained - Staff of Lich King's base damage was fixed - Hermes Sandal movement speed bonus increased to 5/6/7 for N/E/L A look at the epic spears in Titan Quest that will give you a chance to wield them at a much lower than normal level. The definitive compilation of community.

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I recently started playing this again and picked up where I left off. Bugfix Patch 1.17a - Titan Quest https://zombie-friends.ru/crack/?key=482. Of creating and distributing the patch.

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Titan Quest Guides, Patches, Mods and Utilities List. Titan Quest Views: 8, 132 Downloaded: 194 1.17a yerkyerk, Munderbunny, SoulSeekkor, EJFudd. User Info: Crimson681. The Patches Scrolls - 20 years of gaming, Patches, Demos & others downloads readily available and for free. Titan Quest, and its expansion set, Immortal Throne, were the flagship product of IronLore Entertainment. VAC, as Squid mentioned. Patch 1.17a Unofficial file - Titan Quest: Immortal Throne https://zombie-friends.ru/crack/?key=490.

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They drop 2x the A. Hi all, have downloaded patch 1.17a, wondering Titan Quest Beta Patch Throne) and start it. Great work, I can't the. Installing the Fanpatch 1.17a is highly recommended. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I killed the first Telkine at the end of Act I about 5-6 times, but only. Want to play Titan Quest.. https://zombie-friends.ru/crack/?key=491. Community Bugfix Compilation Patch download free. Erebus Crystal completion bonus mixes up Legendary with normal bonus activate because of an animation problem.

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Titan quest bugfix patch 1.17a. As long as you do not complete or turn-in the quest, you can kill all the. This game is still being played quite a bit. Unofficial patches do not usually change the intended usage of the software, in contrast to other third-party software adaptions such as mods or cracks. TQ and IT installed in separate folders, as in Windows; the game was completely broken until specifying the IT config "datapath" parameter pointing to the IT. Titan Quest - PCGamingWiki PCGW - bugs, fixes, crashes. Blood mod works only with 1.17a and not spectre's new tweaks to 1.17a, which is now updated to 1.17b.

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Patch 1.17a Unofficial - Titan Quest: Immortal Throne. Advanced Search Forum Modding Titan Quest Fanpatch Projects Bugfix patch Bugfix Fanpatch [REL] Bugfix patch If this is your first visit, be sure to check out the FAQ by clicking the link above. About titan quest: immortal throne, page 1 - Forum. Bugfix Patch 1.17a - Titan Quest - Mods Reloaded. Immortal Throne Community Bugfix Fanpatch Version 1. Home - Open- Aud. Do not save the patch in the original Titan Quest folder. Make sure you've run both Titan Quest and Immortal Throne at least once to generate required resources; Save the a file in.

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This will greatly decrease damage you take. Formerly known as the Occult Mod, Underlord is a total overhaul of Titan Quest: Immortal Throne. Titan Quest Immortal Throne Sign in to follow this. Titan Quest: Bug fix patch: Ultima series: Bug fix patch, fan translation. Titan Quest, and its expansion set, Immortal Throne. Yeah I'm running Steam in my Program Files (X86) directory under Windows 7 64bit. The fanpatch, also known as the bugfix patch and community patch, was created by the [HOST] community when Iron Lore went bankrupt.

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Revenant Greaves don't drop, and Titan Quest Immortal Throne Update Member Join Date Nov Posts Re: [REL] Bugfix patch Thanks a lot! More Titan Quest Fixes. The largest collection of PC Game Fixes on the Web. [REL] Bugfix patch 1.17 - Titan Quest Fans Forum. Free download Titan Quest Immortal Throne Unofficial Patch To install the fanpatch, you have to have Titan Quest: Immortal Throne expansion. Titan Quest: Immortal Throne Essentials Titan Quest: Immortal Throne Updates; Titan Quest: Immortal. The latest version is 1.17a.

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All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Hi all, have downloaded patch a, wondering what I do exactly too get it installed. I'm just posting this here as the main posts are in the. No cd for titan quest immortal throne v1.1 serial numbers, Titan Quest Immortal. I started a new character, and then quit out that game to the main menu- I then loaded by first character and it loaded fine. When you scan the code, it. Also known as: Patch a. Download unofficial patch a (56MB) List of changes in. Thanks Showing 1-3 of 3 comments.

Warsim (Pigsy Update and more, 98 features)

Hey everyone,
So this update has been quite broad but it's added a whole bunch of new content, characters, bugfixes, and more! I'm really happy with this one.
MANS THE DICTATOR (8 features)
u/TheGamingDictator or Mans, is a member of our Warsim community who while not someone who's been with us for years is someone who has had a huge impact on the game with tons of bugreports and very helpful community work. He's one of our two reddit mods and has been nothing but a help the entire time, long overdue for him to be in the game and here he is now as a northern warrior with a life-debt to the village of Uktak far in the western swamps, be warned he'll protect that village with his life!
  • Added new character 'Mans the Dictator' to Uktak village
  • Added 7 dialogues with Mans
  • Added explanation for why Uktak goblins speak so well
  • Added champion challenge duel from mans if you try to destroy Uktak
  • Added screen for backing down from champion challenge with mans
  • Added special new sound effect for mans death outside of duel
  • Added alternate scenario for trying to destroy Uktak if you have no champions
  • Added screen for Mans victory in duel
This was always sort of in the game, but you just saw the pig-mans face and got nothing from it, I've now made it a little easier and changed the reward to being the actual pig-man himself. I don't believe anyone has found the previous one but it's out there!
  • Added Pigsy the Ancient Champion (500 battlescore) to the game (somewhere)
  • Added new sound effect for freeing Pigsy
  • Added alternate reward if you can't take pigsy as one of your champion slots
Previously sacking the Blackmarket granted gold and possible chaos orbs, I've expanded it and improved the pre-existing loot screens.
  • Added sacking the Blackmarket now grants 5 random chests on top of normal loot
  • Reworked sacking blackmarket main text
  • Added new indicators of gold gained when looting Blackmarket
  • Added new indicators of chaos orbs gained when looting Blackmarket
I wanted more control in the Brawl Pit, now players who own the pit will be able to ban slappers and spiked-knuckles from the pit. The upgrades screen has seen a rework and several other bugs within the pit have been fixed.
  • Reworked brawl pit upgrades screen to be upgrades and rules
  • Added new dynamic text for Brawl pit upgrades screen if you've got all upgrades
  • Added new option to ban Spike-Knuckles from the Brawl pit and it's fights
  • Added new option to ban Slappers from Brawl pit and it's fights
  • Added special detector that checks if current pit champion is slappy or spike knckle fighter
  • Added Option to strip pit champion if violating your new rule (you may choose to allow them to stay)
  • Added new option to strip brawl pit champion of their title in the new rules and upgrade scree
  • Fixed 2 text bugs in intro to brawl pit champion dialogue
  • Reworked brawl pit champion intro text
  • Fixed bug preventing watching new champion challenge when a champion is stripped of position in brawl pit
  • Removed ability to make money from champion challenge fight as pit owner (to avoid infinite strip champion, then new challenge for new champion, then strip them loop of profiting)
  • Fixed being able to talk to brawl pit champion after they're fired when slot is empty
  • Fixed text bug in who are you brawl pit champ dialogue
  • Fixed 12 text bugs in luck dialogue with brawl pit champion
  • Fixed text bug with firing brawl pit champion
  • Fixed text bug with intro to brawl pit champ trophies
  • Fixed text bug with 5 win trophy text
  • Fixed text bug with 10 win trophy text
  • Fixed text bug with 25 win trophy text
  • Fixed text bug with 50 win trophy text
  • Fixed text bug with 100 win trophy text
  • Fixed text bug with two pits trophy text
There are plenty of Gamblers in the game, some with very questionable games like Grabtork the Swindler. This character plays a normal game but he always finds a way to win. Watch out for him when you're in Darkdales richest district.
  • Added new rock, paper, scissors gambler in the golden crescent tavern in Darkdale
  • Added gambler refuses to play with you if you don't have 100 gold
  • Added gambler changes his choice if he loses and claims he wins (dynamic outcome of how you can deal with this) (credit Defender)
I was informed by a new player on steam they skipped the tutorial but wanted to see it again and didn't know where to find it, I've now tried to make it a bit clearer and easier, cheers for the feedback mate!
  • Renamed the tutorial option in the throne room to make it more clear (credit Molovian)
  • Added new screen if you refuse tutorial from Old croll at game start explaining where to find it if you need it (credit Molovian)
  • Added new option to do tutorial even if you skip crowning ceremony (credit Molovian)
Had a little work through Thickblood tavern to add the ability to destroy it, Why have you gotta destroy all my stuff Defender?
  • Added ability to destroy the Thickblood Tavern (Credit Defender)
  • Added alternate text depending on if bandit level is 0 or not when destroying thickblood
  • Added destroying thickblood tavern grants -2 bandit level
  • Fixed 2 text bugs in Thickblood blade screen
Another thing Defender had to destroy, well now that nasty demon summoner in the Blackmarket 1, Has a face, and 2, can be destroyed!
  • Added indicator of demon removed from demon horde when summoning
  • Added new graphic for demon summoner
  • Reworked description for demon summoner
  • Added ability to destroy the demon summoners house (credit Defender)
THE OLD LIBRARY (34 features)
While I was clearing through the Farrad Desert I noticed the Old Library in the Artifact market's books weren't formatted very well and none of them had page turning sound effects, I've gone through and updated them all now so Farrad is fully cleared.
  • Added New Book to the Old Library
  • Fixed 3 text bugs in western travel guide book in the old library
  • Fixed 3 text bugs in Southern travel guide book in the old library
  • Fixed 6 text bugs in northern travel guide book in the old library
  • Reworked 'The Song of Demons' book layout and added page turn sfx in the old library
  • Reworked 'The God of Goblins' book layout and added page turn sfx in the old library
  • Reworked 'Willy Willy Wonder King' book layout and added page turn sfx in the old library
  • Reworked 'Deserter Deserter' book layout and added page turn sfx in the old library
  • Reworked 'Fair Orcish Maiden' book layout and added page turn sfx in the old library
  • Reworked 'The King of the Dwarves' book layout and added page turn sfx in the old library
  • Reworked 'The Lord of Ice' book layout and added page turn sfx in the old library
  • Reworked 'Phenor the Black' book layout and added page turn sfx in the old library
  • Reworked 'The Five Brothers' book layout and added page turn sfx in the old library
  • Reworked 'Sand-Talker' book layout and added page turn sfx in the old library
  • Reworked 'A Wall Rhyme' book layout and added page turn sfx in the old library
  • Reworked 'The Book of Prophercy' book layout and added page turn sfx in the old library
  • Reworked 'Marius the Tribute' book layout and added page turn sfx in the old library
  • Reworked 'Swiftwind the last great clan' book layout and added page turn sfx in the old library
  • Reworked 'Titans of the Footpath' book layout and added page turn sfx in the old library
  • Reworked 'Kullak' book layout and added page turn sfx in the old library
  • Reworked 'The Coastal Kings of Old' book layout and added page turn sfx in the old library
  • Reworked 'The Swamplands' book layout and added page turn sfx in the old library
  • Reworked 'The Pirate Wars' book layout and added page turn sfx in the old library
  • Reworked 'Great Wall' book layout and added page turn sfx in the old library
  • Reworked 'O Great Coast King' book layout and added page turn sfx in the old library
  • Reworked 'The Orcish Homelands' book layout and added page turn sfx in the old library
  • Reworked 'The Place marked X' book layout and added page turn sfx in the old library
  • Reworked 'The Wagon Man' book layout and added page turn sfx in the old library
  • Reworked '23 Reasons never to visit the north' book layout and added page turn sfx in the old library
  • Reworked 'Northern Travel Guide' book layout and added page turn sfx in the old library
  • Reworked 'Southern Travel Guide' book layout and added page turn sfx in the old library
  • Reworked 'Eastern Travel Guide' book layout and added page turn sfx in the old library
  • Reworked 'Western Travel Guide' book layout and added page turn sfx in the old library
  • Reworked 'The Hunter's Tales Volume I' book layout and added page turn sfx in the old library
BUGFIXES (7 features)
A few bugfixes here, including a really big crash bug that happened for custom games. Thanks for reporting that one Angel and cheers everyone else for the reports.
  • Fixed North Stone graphic colour bug
  • Fixed destroying the North stone also accidentally destroys the Old Stone
  • Fixed declaring war via diplomacy screen wardrum loop music doesn't stop even after you return to the normal diplo screen (credit Defender)
  • Fixed text bug in secret door in the south text
  • Fixed caravan report text bug with Blackmarket trade income (credit u/Jacknerik)
  • Fixed text bug in Smallhaven tavern rock paper scissors game text
  • Fixed issue with having chosen races and their racial prefixes crashes the game if you search for new lands (credit Angel De'Haven)
EVERYTHING ELSE (6 features)
Quite a few things that didn't fit anywhere else, we have a new kingdom type, a new failsafe for having a huge bank balance, lots of new screens when buying maps from the cartographers guild and a rework of the slaver origin story option!
  • Added new kingdom type 'Dynasty' with 'Atabeg' as king title and 'Warlord' as lord title (only for civ level 4 or higher nations)
  • Added after one billion in the royal bank, the bank will no longer grant interest on it (credit dontlikegreenbeans)
  • Added new screen and graphic for secret door in the South
  • Added new sfx for opening secret south door
  • Added new screen with sfx for buying maps from Cartographers guild
  • Reworked slaver army origin story to be clearer (credit u/Jacknerik)
This update has halved my immediate backlog of reports and things, I plan to clear the rest of it before moving on to themed updates within the next few weeks.
submitted by Huw2k8 to WarsimRpg

Alpha 12 Experimental - Phase 6 10/06/2020

Alpha 12 Experimental - Phase 6 10/06/2020
Main forum thread link
Hi Galactic Survivalists! Giving a fixed date for a release is always a bit of a risk, but if everything goes accordingly, you should save the following date for the Empyrion Alpha 12 public release: June, 15th. Just as a disclaimer, although we know all of our community members are pretty much aware of the following: If today's Experimental phase 6 and the upcoming phase 7 release (scheduled for this friday) show any serious issues, well, then the release day will of course be pushed back a day or two. That being said, on behalf of the Eleon Game Studios development team and the QA crew: thanks a lot for your tremendous amount of positive comments on the upcoming Alpha 12 features and thanks even more for all the bug reports and helpful feedback! With today’s phase 6 release, we add another bunch of fixes and adjustments but also a new variant to start your game experience: Snow Starter!
Note: the Snow Starter will NOT offer any tutorial, but will let you play all the missions.
Please find the full changelog added below. As usual:
While the Experimental phases last, we will continue to update the following post with the latest Experimental version changelogs for hotfixes and intermediate bugfix patches: https://empyriononline.com/threads/alpha-12-experimental-updates-and-hotfixes.92687/
For discussing the new and updated features, please head over to the pinned threads in our Experimental Feedback forum: https://empyriononline.com/forums/experimental-features-discussion.35/
Important note, related to our Experimental Server: the server needs to be wiped with today's update, as we integrated some database related changes that will help us to improve not only multiplayer-related features. The wipe is also necessary to introduce all the POI changes as well as having the Station Services added to the game world - which is, for the same reasons, recommended for Single Player as well. For everyone who wants to play the new Invader vs Defender Scenario, please be aware that a final version is coming with the public release next week. For the public release, we strongly recommend starting a new game with the release version, for getting all the latest fixes and features in your multiplayer AND singleplayer games! Have fun playing!

  • Slightly increased probability of all NPC factions to appear in non-faction territory
  • Added nebula color green/blue. Nebulas change color slightly faster now
  • Nebulas: tweaked billboards a bit, nebulas get now colored according to their positioning to avoid too many colors adjacent
  • Slightly desaturated red/blue nebula
  • Solar system map: added ability to highlight all moons
  • All TradingStations (orbital) are now offering Station Services
  • Added Station Services to many more orbital stations (those that make sense and with services that mostly apply to the POIs theme)
  • All Starter Plantes Polaris Trading Stations are now offering Station Services
  • Added & adjusted pricing for all items relating to 'Station Service' (ItemsConfig / BlocksConfig)
  • Added ingame message when a player gets close enough to a structure with station services
  • Added faction logo to station services window
  • Added new SNOW STARTER playfield (No Tutorial; All Story and Loyalty missions activated.)
  • The Legacy playfields: updated description / removed other factions POI and ships
  • Updated other space playfields (removed very old Zirax Stations)
  • Updated all space playfields: Only vessels and bases of the territory owner (and those allowed in their territories) should show up; Drones/Dronebase not yet changed (needs new code).
  • Showing now fill level for the planet resources (also on other playfields)
  • Optimization to load less data on opening
  • Added icon for teleporter and station services if structure supports
  • Updated Default (Random) Multiplayer scenario (does not offer Tutorial or Story Mission!)
  • Allowing proximity log now on terrain placeable (f.e. auto miners or survival constructors)
  • Voxel resource drill resistance: Titan now "medium", Sathium now "hard" (was reverse before)
  • Tweaked scanner delay a bit, so POIs should popup a bitter better synced to scanner graphics effect (only on planet)
  • DialogSystem window: Exchanged font for main text and answer options to our standard UI font, reduced default font size
  • HUD objects: Z sorting and dark background to improve readability
  • Player drone may now spawn nearby Admin POIs
  • AI drone and vessel configuration : AI in configuration yaml file will be filtered according the faction allowance in the current world
  • Adjusted some NPC prefabs to better support the dialog arrow
  • Rework of Marketplace to work with the DB
  • Added Progenitor artifacts to more playfields
  • Added: Outpost Nina (Pirates), Xenu Fuel Depot T1 (Zirax); thx to sulusdacor
  • Updated Zirax: Epsilon Com Center, Epsilon Defense 1; thx to vermillion
  • Added Kriel: Vectrum, Turrim Alveo; Updated Kriel Center; thx to jrandall
  • Updated Trader: Added new TraderDefenseHQ POI to defend TraderMain POIs
  • Added placeholder OPV for Kriel and Traders Guild
  • Updated: Tutorial Hoverbike, UCH Dart, Epsilon Defence II (thx to vermillion)
  • Updated: Outpost Nina (Pirates) & Xenu Fuel Depot (thx to sulusdacor)
  • Tales of The Past: optimized AlienTower interior lighting timing
  • Totally Overpowered: Pirates drop to unfriendly when base is discovered (they know you are coming from Polaris)
  • Ancient Revelations: The Illmarien will be fully salvageable for those completing the mission
  • Fixed: Thruster heat & radiation zone misplaced when vessel is rotated
  • Fixed: PaxPurgatory and SkyGuy bars do not buy Platinum Bars
  • Fixed: Lock sector button issues with non-galaxy mode games, and several other discrepancies with its enabled state and distance label.
  • Fixed dialog arrow being wrong positioned on sitting SciFi gambling NPC
  • Fixed: Sometimes a COQ can trigger after turret fire
  • Fixed: Projectile Turrets hit themselves
  • Fixed: Global seed doesn't work with fixed Scenarios
  • Fixed: Duplicate playfield name exception
  • Fixed: Declining Robinson Protocol leads to corrupted savegame
  • Fixed: Station service takes money without services
  • Fixed: Pirates territory does not contain stars for some seeds
  • Fixed: Two sentries in Hidden Pirate base were not destructible
  • Fixed: Loot Container not reachable anymore in Derelict Ship due to indestructible walkway
  • Fixed: Station service buttons do not have text
  • Fixed: Door Corner 01 forcefield showing from one side when door is closed
  • Fixed: Wildlife Cam completing on 1st deposit found
  • Fixed: Repositioning vessels on entering a moon/planet was not working when they got repositioned on moons or planets that were not located at 0,0,0
  • Fixed: Removal of warp tank is not recognised by CV as missing until warp engaged resulting in CoQ
  • Fixed: Station Interface: fix for warp container not getting filled correctly if mass/volume active
  • Fixed problem that sometimes your own structures without a clone chambemedic bay showed up as respawn option
  • Fixed: [MP] Teleporter trap base with public faction
  • Fixed: Jetpack turns off after teleport from planet to space
  • Fixed: Blocks placed in wrong locations when using pageup/pagedown
  • Fixed: Blast Doors can get stuck & not fully open
  • Fixed: CoQ on dedi when doing 'gents' console command or the mod command to request all structures
  • Fixed: Incorrect state of target lock button when ctrl-clicking
  • Fixed: Sometimes system map doesn't open correctly when double clicking from galaxy map
  • Fixed: The Legacy planets appearing outside of The Legacy territory
  • Fixed: Marketplace old savegame compatibility
  • Fixed: DroneBases, PlanetVesselBases & Drones / PV missing
  • Fixed: No ammunition display for turrets in vessels
  • Fixed problem that asteroid fields were not created in territory areas
  • Possible fix for sporadic DB exception when changing playfields
  • Fixed: Station service cost button text blinking
submitted by Mimetic_ to empyriongame

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