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Getting closer... Minecraft 1.16 Pre-release 1 is out!

It's time for 1.16 pre-releases!
Going forward you should mostly see bugs being fixed. Additionally, pre-releases doesn't necessarily tend to our usual cadence of releasing on Wednesdays, so keep an eye out!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker.

New Features in 1.16 Pre-release 1

  • Added new "Fabulous" graphics option - uses per-pixel blending layers for some transparent elements

Changes in 1.16 Pre-release 1

  • You can now milk Cows and Mooshrooms in creative mode
  • You can now get stew from Mooshrooms in creative mode
  • When you use an empty bucket on water in creative mode, you now get a bucket of water. If you have a bucket of water in your inventory already, no additional water buckets will be added when you use your empty bucket on water.
  • When any villager is struck by lightning, the witch it is converted to will no longer despawn
  • Added gamerule universalAnger (disabled by default), which makes angered neutral mobs attack any nearby player, not just the player that angered them. Works best if you disable forgiveDeadPlayers.
  • Added gamerule forgiveDeadPlayers (enabled by default), which makes angered neutral mobs stop being angry when the targeted player dies nearby.
  • Zombified piglins no longer attack innocent bystanders (unless you enable gamerule universalAnger)
  • Zombified piglins stop being angry if the targeted player dies nearby (unless you disable gamerule forgiveDeadPlayers)

Technical Changes in 1.16 Pre-release 1

  • Smithing recipes can now be added or changed through data packs
  • Game will now detect critical datapack issues, like missing required tags and prevent world from being loaded
  • World generation customization can now be added in data packs

World Customization

  • Data packs can now contain dimension_type and dimension folders with world generation and dimension settings.

Data Pack Selection

  • Data packs can now be selected before world is created
  • "Copy world" option will also copy data packs present in source world

Pack Selection Screen

  • Packs can now be dropped directly on data and resource pack selection screens
  • Dropped files and directories will be copied to appropriate places

Smithing Recipes

There's now a smithing recipe type. Recipes of this type are used in the smithing table to upgrade one item type into another type, maintaining tags.
  • base - Ingredient specifying an item to be upgraded.
  • addition - Ingredient specifying valid items to trigger the upgrade.
  • result - Item specifying the resulting type of the upgraded item.

Fixed Bugs in 1.16 Pre-release 1

  • MC-4520 - Aggressive neutral mobs become neutral when the world is reloaded
  • MC-9856 - you cannot pick up buckets of watelava in creative mode
  • MC-36322 - Unable to milk cows in creative
  • MC-64623 - Lightning bolts cannot be targeted by selectors
  • MC-69032 - When a mob hits a zombified piglin, and that mob dies, the zombified piglins attack you
  • MC-90969 - Cannot get mushroom stew from mooshrooms / milk from cows in creative mode
  • MC-106968 - Snow golems aren't damaged by splash or lingering water bottles
  • MC-127004 - Waterlogged blocks cause z-fighting when looking at them from a distance
  • MC-138675 - Wither skulls inflict the Wither effect on players in Creative mode
  • MC-138713 - "Two by Two" advancement does not require donkeys or mules
  • MC-158906 - After sleeping in a bed, players aren't positioned in the center of a block
  • MC-159500 - Hostile mobs attacking bees also cause the bees to attack players
  • MC-161969 - Casting issue: Adding ender eyes to end portal frames at high distances causes particles to lose precision
  • MC-163950 - Ice bordering water causes z-fighting issues from a distance
  • MC-164692 - Entering a boat does not play the hand animation
  • MC-165669 - Hand animation is playing when you're aiming at a block through the mob and use the spawn egg
  • MC-165734 - Minecarts with furnace still display a hand animation with incompatible items when not on a rail
  • MC-166188 - Bees still hitting player after death
  • MC-166524 - Trying to dye a sheep with the same color as sheep displays hand animation
  • MC-167042 - Casting issue: Campfire embers are generated at a point that loses precision at high coordinates
  • MC-167044 - Casting issue: Enchanting table book does not open for the player at high distances in some cases
  • MC-167046 - Casting issue: Lava ember particles and lava popping sounds lose precision on creation at high coordinates
  • MC-167047 - Casting issue: TNT blocks ignited by other explosions lose precision at high coordinates
  • MC-167091 - Casting issue: Water particles dripping from leaves lose precision at high coordinates
  • MC-167195 - Bees anger towards players in survival when killed in one hit
  • MC-167971 - Casting issue: Particles emitted by redstone repeaters lose precision at high coordinates
  • MC-168675 - Settings that update after closing the video settings menu don't if you change the fullscreen setting
  • MC-170872 - Casting issue: Nether biome particles suffer from precision loss
  • MC-170944 - /locatebiome messages do not fit for all biome names
  • MC-171035 - Casting issue: Particles from falling rain lose precision at high coordinates
  • MC-171037 - Casting issue: smoke produced by lava during rain loses precision at high coordinates
  • MC-171663 - Right-clicking on unemployed villagers sometimes cause hand animation to stop after a villager has a profession
  • MC-171683 - Crimson and warped doors can't have transparent textures
  • MC-172259 - Baby Hoglin/Zoglin have their head slightly above their neck, it seems that their head is partly floating
  • MC-172531 - Small mobs get stuck in fence corners
  • MC-172610 - When not aiming at a block through a ridable mob while using a spawn egg on it, the player starts riding the mob and a baby mob is spawned
  • MC-174815 - Piglins don't automatically attack withers
  • MC-175028 - Sometimes hoglins don't avoid warped fungus
  • MC-175215 - Respawn anchors destroy blocks when detonated underwater
  • MC-175409 - Soul speed "effect" stays when you levitate/fly off of soul sand or soul soil
  • MC-175476 - Respawn anchor doesn't cull block faces
  • MC-175911 - Soul Speed lasts after leaving soul blocks
  • MC-176041 - Using a spawn egg on a strider while aiming at lava spawns both a baby and an adult strider
  • MC-176188 - Striders are not damaged by splash or lingering water bottles
  • MC-176225 - Accelerating a baby strider's growth does not display hand animation
  • MC-176470 - Respawning in the nether does not de-aggro zombified piglins
  • MC-176637 - Closing game during Mojang load screen causes NullPointerException
  • MC-176640 - You can set your spawn point inside dangerous blocks
  • MC-178567 - Shearing sheep does not display hand animation again
  • MC-178618 - Feeding a flower to a brown mooshroom does not perform hand animation
  • MC-178961 - /loot ... fish ... command no longer has any functionality
  • MC-179561 - Retreating baby hoglins sometimes won't pathfind to the opposite direction of the player
  • MC-180111 - Hoglins angered for reasons other than being attacked by the player ignore placed repellents.
  • MC-180922 - Right clicking a mob with a spawn egg to spawn the baby variant doesn’t play the hand swing animation when not aiming at a block through the mob
  • MC-182308 - Chicken jockeys cannot despawn
  • MC-182748 - Casting issue: Redstone dust particles are generated at the wrong positions at high coordinates
  • MC-182883 - Parity issue: Baby hoglins don't follow adult hoglins
  • MC-183766 - Who Is Cutting Onions Improperly Capitalized
  • MC-183767 - Incorrect filename for "Serious Dedication" advancement in vanilla data pack
  • MC-183792 - piglin_loved item tag has unnecessary items
  • MC-183821 - "Game Mode Switcher" bottom hint text isn't centered
  • MC-183825 - New nether challenges don't grant experience points
  • MC-183893 - Gold nugget isn't under #piglin_loved
  • MC-184679 - Using custom world generation, temperature is written wrong
  • MC-184947 - Carriage return symbol can be seen when importing or exporting world generation settings to or from certain worlds
  • MC-185095 - "thrown_item_picked_up_by_entity" advancement trigger does not work for players
  • MC-185377 - Bone mealing kelp creates a large field of particles, rather than only within the kelp's block space
  • MC-185480 - Casting issue: Smoke particles emitted by campfires during rain form at the wrong positions at high coordinates
  • MC-186062 - Warning "Could not find uniform named InSize in the specified shader program." when loading resources
  • MC-186064 - Clouds render in front of everything for some users
  • MC-186067 - Some structures' loot chests do not contain any items
  • MC-186071 - Clouds are visible and don't render correctly when they are turned off
  • MC-186074 - Particles render in the wrong order with transparent blocks when using certain graphics cards
  • MC-186075 - GPU usage in latest snapshot significantly higher than before, causing lag or crash for some users
  • MC-186080 - Entities, block entities, and items are rendered black on some graphics cards
  • MC-186088 - Block hitboxes once again cause semi-transparent blocks not to render behind them
  • MC-186089 - Functions load before entity tags do, causing loading errors.
  • MC-186101 - Some commands in functions cause a NullPointerException
  • MC-186108 - Enchantment glint does not render on dropped/thrown items
  • MC-186109 - You can use multiplayer commands on a singleplayer world
  • MC-186124 - Lightning bolt doesn't render
  • MC-186204 - Items render in front of other entities, transparent blocks, and blocks with special renderers
  • MC-186253 - Held translucent blocks make the water, clouds, particles, and placed translucent blocks behind them invisible in third person mode.
  • MC-186274 - Purple light from Ender Dragon's Death doesn't appear
  • MC-186284 - Player's point of view is upside down in 20w22a
  • MC-186314 - Villagers become fixated on potential job site
  • MC-186335 - Bees age calculation inside hive/nest is broken
  • MC-186455 - Persistent villagers without experience can despawn after converting to a witch
  • MC-186464 - Enabled data packs still show up in the "/datapack enable" list
  • MC-186478 - Tag minecraft:tick doesn't work when joining a world
  • MC-186480 - Inner parts of slime blocks and honey blocks disappear again while the block is moved by a piston
  • MC-186600 - Nether gold ore is gray on a map
  • MC-186696 - Totem of Undying causes red or blue tint in the screen when in F5 mode

Get the Pre-release

Pre-releases are available for Minecraft Java Edition. To install the pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:

What else is new?

If you want to know what else is being added and changed in the Nether Update, check out the previous snapshot post.
submitted by sliced_lime to Minecraft

Europa Weapons Controller


Hailing Confusion - Kinetic Pulse Rifle
Source: Found while exploring Europa.
  • Rate of Fire: 390
  • Impact: 29
  • Range: 43
  • Stability: 57
  • Handling: 47
  • Reload Speed: 48
  • Mag size: 36
  • Aim Assist: 62
  • Recoil Direction: 52
Curated Roll:
Adaptive Frame / Polygonal Rifling / Extended Mag / Slideways / Demolitionist
Recommended PvE Perks:
  • Sights: Fluted Barrel, Arrowhead Brake, Corkscrew Rifling
  • Magazine: Appended Mag, High-Caliber Rounds, Armor-Piercing Rounds
  • Perk 1: Outlaw, Slideways, Surplus
  • Perk 2: Demolitionist, Wellspring, Full Auto Trigger System
  • Masterwork: Reload
Recommended PvP Perks:
  • Sights: Arrowhead Brake, Chambered Compensator, Smallbore
  • Magazine: Ricochet Rounds, High-Caliber Rounds
  • Perk 1: Firmly Planted, Zen Moment, Surplus
  • Perk 2: Quickdraw, Elemental Capacitor, Demolitionist
  • Masterwork: Range
Do you miss Bygones? This is definitely the A to B replacement with possibly better perk options. For PvE you could opt for better handling to bring up one of the lowest stats, or you could opt for a much better recoil direction. I don’t think it’s worth having both arrowhead brake and a counterbalance mod as you lose the mod slot and you don’t even hit 100 recoil direction. You can go either or but not both (though I cannot stop you). In the mag slot you can go a few different ways: staggering majors via high-caliber rounds; more ammo to dump via appended mag; or anti-champion with armor-piercing rounds coupled with the seasonal anti-barrier pulse mod. Any of those are good options and I’m happy to see different champion mods, even if I don’t like the champion system myself.
In PvP you’re gonna want to make this consistent. Adaptive frame pulses have a relaxed time to kill and as such you really can’t afford to miss shots. Arrowhead brake and ricochet rounds give the much needed bonuses in their respective areas. Firmly planted is a very underrated perk and competes with zen moment if you’d rather a more run-and-gun style. Finally there’s the choice between elemental capacitor and quickdraw. I prefer the latter as I love my guns to have very fluid handling regardless of subclass but your mileage may vary depending on what subclass you main.
High Albedo - Kinetic Sidearm
Source: Found while exploring Europa.
  • Rate of Fire: 491
  • Impact: 80
  • Range: 38
  • Stability: 72
  • Handling: 56
  • Reload Speed: 37
  • Mag size: 27
  • Aim Assist: 71
  • Recoil Direction: 99
Curated Roll:
Adaptive Frame / Steady Rounds / Full Auto Trigger System / Unrelenting
Recommended PvE Perks:
  • Sights: Fluted Barrel, Smallbore, Hammer-Forged Rifling
  • Magazine: Tactical Mag, Appended Mag, Extended Mag
  • Perk 1: Threat Detector, Full Auto Trigger System
  • Perk 2: Demolitionist, Wellspring, High-Impact Reserves
  • Masterwork: Reload
Recommended PvP Perks:
  • Sights: Hammer-Forged Rifling, Smallbore, Fluted Barrel
  • Magazine: Accurized Rounds, Steady Rounds, Tactical Mag
  • Perk 1: Full Auto Trigger System, Killing Wind
  • Perk 2: Demolitionist, Snapshot Sights, Headseeker
  • Masterwork: Handling
A new 3-round burst sidearm for the kinetic slot! YAY! Weapon variation is one of my favorite things. Being able to use a similar feeling weapon with my kinetic to my energy makes loadout diversity much easier. It also allows players to be a lot more expressive with their loadout choices. You can run Last Dance and any energy kinetic you’d like. Or if you fancy say Adored, or the Ikelos_SR_v1.0.2 you can rock the High Albedo without any consequence. Unfortunately that’s where the benefits end. The lack of a reliable reload option without enemies nearby drops this down a tier for me when compared to the energy options. But having access to the new perk wellspring makes this a more ability focused sidearm without using up your exotic slot for Traveler’s Chosen. If you fancy yourself an ability spammer then this sidearm could fit you perfectly.
For PvP you can really utilize this frame for rapid kills. If you can nail 6 crits on a guardian you have a blistering .5s ttk. The issue is that you will not be able to reliably two burst every single guardian you go against and the ever changing nature of the crucible means getting a reliable three burst is far more likely. To maximize your effectiveness you’re gonna want to push out your effective range to take down shotgun rushers from just a tiny bit further. Hammer-forged rifling does the job without decreasing any of the other great stats. Accurized rounds doubles down into the range and you can either opt for full auto trigger system or killing wind depending on how you feel about full auto. In the final perk slot I will have to test headseeker but RNG has not been kind. I don’t think it will do much, but having a tiny bump in damage couldn’t hurt. Demolitionist will be the easy choice if you don’t want to think.
Arctic Haze - Solar Auto Rifle
Source: Found while exploring Europa.
  • Rate of Fire: 720
  • Impact: 18
  • Range: 32
  • Stability: 53
  • Handling: 48
  • Reload Speed: 53
  • Mag size: 51
  • Aim Assist: 75
  • Recoil Direction: 42
Curated Roll:
Rapid-Fire Frame / Hammer Forged Rifling / Alloy Mag / Genesis / Elemental Capacitor
Recommended PvE Perks:
  • Sights: Arrowhead Brake, Fluted Barrel, Polygonal Rifling
  • Magazine: Tactical Mag, Flared Magwell, Appended Mag
  • Perk 1: Outlaw, Subsistence, Triple Tap
  • Perk 2: Vorpal Weapon, Dragonfly, Thresh
  • Masterwork: Reload
Recommended PvP Perks:
  • Sights: Arrowhead Brake, Smallbore, Polygonal Rifling
  • Magazine: Steady Rounds, Tactical Mag, Flared Magwell
  • Perk 1: Outlaw, Killing Wind
  • Perk 2: Eye of the Storm, Elemental Capacitor, Vorpal Weapon
  • Masterwork: Stability
I love Rapid-Fire frame auto rifles. All the way back to Hollow Earth from Dead Orbit, these have been just really fun guns. Vorpal weapon might not be the absolute best perk as typically primaries don’t get a ton of bonus damage and this archetype of auto has the worst damage per bullet. But chewing through majors with a bullet hose just screams fun. I’m honestly looking forward to a triple tap variant. I had an arc logic with overflow / triple tap and hosing down enemies was an absolute blast. Can’t wait to replicate it.
In PvP rapid-fire frames aren’t nearly as popular. You could count them as discount smgs, but I don’t really think they have an identity. This gun could be a dark horse for more fun PvP activities, but competitively it will fall flat. You’re going to want to maximize stability and the recoil direction so you can nail crits as easy as possible. Outlaw just reduces downtime without having to kill the magazine, and eye of the storm is best for dueling (something you’ll be doing a lot of with this gun).
Bonechiller - Void Shotgun
Source: Found while exploring Europa.
  • Rate of Fire: 65
  • Impact: 70
  • Range: 60
  • Stability: 47
  • Handling: 42
  • Reload Speed: 48
  • Mag size: 5
  • Aim Assist: 61
  • Recoil Direction: 60
Curated Roll:
Precision Frame / Full Bore / Extended Mag / Surplus / Opening Shot
Recommended PvE Perks:
  • Sights: Fluted Barrel, Smallbore, Corkscrew Rifling
  • Magazine: Assault Mag, Tactical Mag, Appended Mag
  • Perk 1: Auto-Loading Holster, Triple Tap, Lead from Gold
  • Perk 2: Demolitionist, Dragonfly
  • Masterwork: Reload
Recommended PvP Perks:
  • Sights: Corkscrew Rifling, Smallbore, Fluted Barrel
  • Magazine: Assault Mag, Light Mag, Accurized Rounds
  • Perk 1: Firmly Planted, Surplus
  • Perk 2: Opening Shot, Demolitionist, Slideways
  • Masterwork: Handling
Slug shotguns are a viable choice in most PvE content, it’s still a risk though because if you whiff your shot you completely miss all damage unlike a pellet shotgun that has some forgiveness. For PvE you’re going to want to bump up the handling to make Bonechiller less of a rock in your hands. In terms of magazine perks to choose from there’s a ton of good options. From assault mag to a mag increasing perk. Any of them are good for PvE. The first perk slot is truly where the gun becomes yours. Having the ability to choose between auto-loading holster for more ease of use, triple tap for extended damage or lead from gold if you value your heavy more. Each of them offer great utility and different situations they excel at. In terms of your final trait perk there really isn’t a top option. Dragonfly is okay and demo allows more grenades but neither would be my first choice for an end game PvE shotgun.
Gunnora’s Axe replacement? Who knows. Probably not though, without quickdraw you’re going to really need to bump up stats over reducing them. Especially handling. Corkscrew rifling will put you over the 65 range cap to hit max range (further increasing range does not increase your max one shot kill distance but does maintain aim assist further). Assault mag is best in slot once you hit range cap and firmly planted increases that handling. If you don’t like sliding or crouching then you can go with surplus. The issue with surplus is that you have to have your abilities up to get the best benefit. Without abilities the gun will feel worse. Opening shot is easily the best in slot. No arguments here.
Subzero Salvo - Arc Rocket Launcher
Source: Found while exploring Europa.
  • Rate of Fire: 15
  • Blast Radius: 65
  • Velocity: 53
  • Stability: 45
  • Handling: 47
  • Reload Speed: 31
  • Mag size: 1
  • Aim Assist: 61
  • Recoil Direction: 79
Curated Roll:
Precision Frame / Hard Launch / Impact Casing / Ambitious Assassin / Demolitionist
Recommended PvE Perks:
  • Sights: Linear Compensator, Smart Drift Control, Quick Launch
  • Magazine: Impact Casing, Alloy Casing
  • Perk 1: Killing Wind, Quickdraw
  • Perk 2: Cluster Bomb, Chain Reaction, Demolitionist
  • Masterwork: Reload
Recommended PvP Perks:
  • Sights: Volatile Launch, Confined Launch, Hard Launch
  • Magazine: Impact Casing, Black Powder
  • Perk 1: Quickdraw, Killing Wind
  • Perk 2: Cluster Bomb, Demolitionist, Thresh
  • Masterwork: Blast Radius
I’m excited for more unique rocket launchers. A Zenobia-D replacement with intrinsic tracking is honestly pretty awesome. Couple that with either quickdraw or killing wind for a snappy rocket or a “cool guys go zoomies after explosions.” Cluster bomb is the best in slot perk but chain reaction could be good if the blast radius is good enough. Do remember that rockets got an increase to their reserves, which could make them good utilitarian weapons for general PvE.
In PvP rockets haven’t been the best options but are really good fire-and-forget options. With inherent tracking just being icing on top. You’re going to want to maximize blast radius to make sure you at least get some damage if the tracking doesn’t do its job. Quickdraw is definitely the best perk in slot but firing a rocket launcher only to get a movement speed increase would be incredibly useful.

Fallen Empire

Biting Winds - Kinetic Combat Bow
Source: Fallen Empire campaign.
  • Draw Time: 684
  • Impact: 76
  • Accuracy: 78
  • Stability: 49
  • Handling: 54
  • Reload Speed: 46
  • Mag size: 1
  • Aim Assist: 66
  • Recoil Direction: 63
Curated Roll:
Precision Frame / Natural String / Fiberglass Arrow Shaft / Moving Target / Explosive Head
Recommended PvE Perks:
  • Sights: Elastic String, Flexible String, Polymer String
  • Magazine: Compact Arrow Shaft, Fiberglass Arrow Shaft, Straight Fletching
  • Perk 1: Rapid Hit, Quickdraw, Killing Wind
  • Perk 2: Explosive Head, Swashbuckler, Sympathetic Arsenal
  • Masterwork: Draw Time
Recommended PvP Perks:
  • Sights: Elastic String, Flexible String
  • Magazine: Fiberglass Arrow Shaft, Straight Fletching
  • Perk 1: Rapid Hit, Moving Target, Quickdraw, Killing Wind
  • Perk 2: Swashbuckler, Explosive Head
  • Masterwork: Draw Time
I’m excited for this bow, mostly because the only direct competition is the raid bow Accrued Redemption. This just means that you have more access to a super awesome bow. Having rapid hit and explosive head is amazing for champions and higher end PvE. Unfortunately we don’t have unstoppable bow, but you can always grind one for when we do.
In PvP bows not named Le Monarche have a very low usage rate compared to other primary weapons. You’re going to want to lower the draw time as much as possible and also increase your accuracy as much as possible. Elastic string does drop the accuracy but fiberglass arrow shaft does bring it back up some. Finally you have a ton of good options in the last two perk nodes. You could try and go for double bow hits with rapid hit, or more neutral perks like moving target or quickdraw. Killing wind is best if you clean up with the bow but I don’t know how often people do that. Your use case can certainly change what is best.
Coriolis Force - Void Fusion Rifle
Source: Fallen Empire campaign.
  • Charge Time: 660
  • Impact: 70
  • Range: 40
  • Stability: 43
  • Handling: 33
  • Reload Speed:41
  • Mag size: 6
  • Aim Assist: 45
  • Recoil Direction: 50
Curated Roll:
Aggressive Frame / Hammer-Forged Rifling / Liquid Coils / Killing Wind / Rangefinder
Recommended PvE Perks:
  • Sights: Fluted Barrel, Corkscrew Rifling, Smallbore
  • Magazine: Ionized Battery, Liquid Coils, Enhanced Battery
  • Perk 1: Feeding Frenzy, Killing Wind
  • Perk 2: Thresh, Slideways
  • Masterwork: Reload
Recommended PvP Perks:
  • Sights: Fluted Barrel, Smallbore
  • Magazine: Projection Fuse, Liquid Coils
  • Perk 1: Moving Target, Killing Wind, Feeding Frenzy
  • Perk 2: Rangefinder, Eye of the Storm, Thresh
  • Masterwork: Stability
This is probably the most interesting addition to our arsenal. A horizontal spread on a fusion rifle is certainly new. The way Coriolis Force works is kind of like a fusion / shotgun hybrid. You charge like a normal fusion (adaptive frame) but all the bolts come out at the same time in a horizontal like a shotgun. It will certainly be interesting to play with but I don’t think it will be meta shattering or game breaking by any means. For PvE activities feeding frenzy is the best in slot perk. Killing wind is a very close second, but having less downtime between reloads will feel the best. Thresh just looks like an all around good perk to have. You’ll be tearing through enemies in most activities with ease, so having more supers to use will be appreciated. I need to do more tests on this gun to get all the definitive best perks, so keep an eye out for an update.
In PvP I don’t see this being more than a meme. The horizontal burst with limited adjustments could make this into the Warden’s Law of Beyond Light. Cool in theory, but the hit registration could severely limit Coriolis Force’s usage rate. To maximize its effectiveness I’d recommend fluted barrel for a sizable bump in handling, coupled with the added range from projection fuse could make the gun feel better within its intended range. To add some more consistency moving target and eye of the storm together will give you increased aim assist when aiming down sights (recommended) and bonus accuracy when your health gets lower, which is likely when charging a fusion (unless pre-charging). Rangefinder is another great option for punching outside it’s range class, but seeing as the charge time is more akin to an adaptive fusion, I don’t think it will be able to reliably 5-6 bolt after 18m.
Thermal Erosion - Solar Machine Gun
Source: Fallen Empire Campaign
  • Rate of Fire: 900
  • Impact: 25
  • Range: 33
  • Stability: 38
  • Handling: 39
  • Reload Speed: 61
  • Mag size: 65
  • Aim Assist: 66
  • Recoil Direction: 50
Curated Roll:
Adaptive Frame / Hammer-Forged Rifling / Accurized Rounds / Triple Tap - Killing Wind / Vorpal Weapon - Snapshot Sights
Recommended PvE Perks:
  • Sights: Arrowhead Brake, Fluted Barrel, Polygonal Rifling
  • Magazine: Appended Mag, Ricochet Rounds, Flared Magwell
  • Perk 1: Field Prep, Quickdraw, Zen Moment
  • Perk 2: Demolitionist, Wellspring, Dragonfly
  • Masterwork: Stability
Recommended PvP Perks:
  • Sights: Arrowhead Brake, Polygonal Rifling, Smallbore
  • Magazine: Ricochet Rounds, High-Caliber Rounds, Flared Magwell
  • Perk 1: Zen Moment, Quickdraw, Killing Wind
  • Perk 2: Dynamic Sway Reduction, Tap the Trigger, Demolitionist
  • Masterwork: Stability
Rapid-Fire frame machine guns have always put a smile on my face. It’s something between the Rambo style of spray-and-pray combined with the space magic we love so dearly that never ceases to amuse me. Thermal Erosion seeks to fill 21% Delirium’s place in my heart and hands. Without a perk like overflow we have to rely on something like field prep to maximize reserve ammo and demolitionist to make sure we always have a full mag to dump onto some poor unsuspecting dreg.
In PvP you’re really gonna have to crank up the stability. I hear decent things about the hip-fire capabilities on this machine gun, but in order to get the maximum ttk you have to hit 8 crits. Even with hip-fire grip you’re going to want to bump up the stability a ton. Arrowhead brake cleans up the 50 recoil direction and a counterbalance mod wouldn’t be the worst option to have a crisp 95 recoil direction stat. Ricochet rounds adds a good amount of stability. The combination of zen moment and dynamic sway reduction is the first we’ve seen on a machine gun and rolls on a very small amount of weapons (mostly submachine guns).


Friction Fire - Kinetic Submachine Gun
Source: “Hunt for the Wrathborn” Quest.
  • Rate of Fire: 600
  • Impact: 25
  • Range: 56
  • Stability: 43
  • Handling: 29
  • Reload Speed: 26
  • Mag size: 26
  • Aim Assist: 52
  • Recoil Direction: 85
Curated Roll:
Precision Frame / Full Bore / Extended Mag / Field Prep / Rampage
Recommended PvE Perks:
  • Sights: Fluted Barrel, Smallbore, Corkscrew Rifling
  • Magazine: Tactical Mag, Appended Mag, Extended Mag
  • Perk 1: Threat Detector, Subsistence, Field Prep
  • Perk 2: Rampage, Vorpal Weapon, Sympathetic Arsenal
  • Masterwork: Reload
Recommended PvP Perks:
  • Sights: Smallbore, Polygonal Rifling, Fluted Barrel
  • Magazine: Accurized Rounds, Steady Rounds, Tactical Mag
  • Perk 1: Zen Moment, Killing Wind
  • Perk 2: Vorpal Weapon, Rampage, Wellspring
  • Masterwork: Stability
I’m happy to see this archetype, it’s my favorite archetype of smg. For PvE there’s not too much that excites me. Rampage is a staple and threat detector is a great buff, but competing against the Ikelos_SMG_v.1.0.2 or the Seventh Seraph VY-7 is a hard sell. Friction Fire is okay but it’s not great compared to those two.
In PvP without any range boosting barrels or rangefinder could mean that Friction Fire is DOA. Couple that with no really good damage perk like kill clip or swashbuckler means that this will sit firmly in the middle. That doesn’t mean that Friction Fire is completely dead, it just doesn’t stand out in any meaningful way. You’re going to want to prioritize stability in combination of range. Don’t expect Antiope-D levels of range, but you could make it work in CQC.
Deafening Whisper - Void Grenade Launcher
Source: “Hunt for the Wrathborn” Quest.
  • Rate of Fire: 72
  • Impact: 55
  • Range: 68
  • Stability: 44
  • Handling: 75
  • Reload Speed: 73
  • Mag size: 1
  • Aim Assist: 63
  • Recoil Direction: 81
Curated Roll:
Wave Frame / Smart Drift Control / Proximity Grenades / Killing Wind / Rampage
Recommended PvE Perks:
  • Sights: Quick Launch, Smart Drift Control, Linear Compensator
  • Magazine: High-Velocity Rounds
  • Perk 1: Lead from Gold, Ambitious Assassin
  • Perk 2: Auto-Loading Holster, Wellspring, Rampage
  • Masterwork: Reload
Recommended PvP Perks:
  • Sights: Quick Launch, Smart Drift Control, Linear Compensator
  • Magazine: High-Velocity Rounds
  • Perk 1: Killing Wind, Surplus
  • Perk 2: Auto-Loading Holster
  • Masterwork: Velocity
A void version of Martyr’s Retribution is very, very interesting. It should still behave like the wave frame just more akin to the voidwall grenade versus a thermite grenade. The waveframe is unique and perfect at taking out waves of enemies in a horde mode or strike. Lead from gold is the best for never really having to think about special if you invest in some heavy ammo mods. Auto-loading holster just makes the whole process very easy.
In PvP we saw that Martyr’s Retribution was mostly a meme, you could do well with it but that doesn’t mean the weapon is good. Killing wind and auto-loading holster make this a really good opener or finisher as guardians run away from purple flames of death.
Corsair’s Wrath - Solar Linear Fusion Rifle
Source: “Hunt for the Wrathborn” Quest.
  • Charge Time: 533
  • Impact: 41
  • Range: 41
  • Stability: 44
  • Handling: 32
  • Reload Speed: 30
  • Mag size: 5
  • Aim Assist: 61
  • Recoil Direction: 74
Curated Roll:
Precision Frame / Extended Barrel / Ionized Battery / No Distractions / Kill Clip
Recommended PvE Perks:
  • Sights: Fluted Barrel, Hammer-Forged Rifling, Smallbore
  • Magazine: Enhanced Battery, Liquid Coils, Ionized Battery
  • Perk 1: Outlaw, Firmly Planted
  • Perk 2: High-Impact Reserves, Demolitionist, Thresh
  • Masterwork: Reload
Recommended PvP Perks:
  • Sights: Full Bore, Hammer-Forged Rifling, Extended Barrel
  • Magazine: Accelerated Coils, Projection Fuse
  • Perk 1: Moving Target, Killing Wind, Firmly Planted
  • Perk 2: Quickdraw, Demolitionist, Thresh
  • Masterwork: Charge Time
I’m glad we have another linear fusion rifle. The last one we saw was back in Season of Dawn. Now this is certainly not better than Line in the Sand but it has its merits. For PvE both of the mag extending perks get you to 6, but enhanced battery does so without dropping your reload speed. Outlaw does help minimize downtime between mags but it is not better than rapid hit. High-impact reserves does keep Corsair’s Wrath competitive in terms of DPS.
In terms of crucible you will still be able to one shot kill guardians with a lower charge time, so minimizing that to speed up shots is what you’re after. Full bore for the most range, the drop in handling and stability doesn’t matter here. Quickdraw cancels out the first and stability on a linear fusion rifle is a joke. Accelerated coils coupled with a charge time masterwork gives you the lowest charge time possible at 466 and moving target helps you land the first shot.
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